Hello everyone, first thread here for me!
I'd like to share this model I've made while following Katon Callaway's CGSociety course
High-End Fantasy Game Art Creation. It's been a great learning experience for me, since I'd never really used ZBrush properly before.
This is the Behance link for the project:
http://on.be.net/1Ck7NKI
And here are some pics:
final sculpt turntable from ZBrush
final textured model (without equipment) from Maya Viewport 2.0 with
Leonardo Covarrubias' übershader
final textured model (with equipment) from Maya Viewport 2.0 with
Leonardo Covarrubias' übershader
wireframe (without equipment) | face count:
6250 | triangle count:
11676
wireframe (with equipment) | face count:
9706 | triangle count:
17962
Although I'm happy with how it turned out since this has been my first game-oriented model, I know that there's a lot of stuff that I could've done a lot better. I could've optimized the polycount in a lot of areas (spikes, studs) and I should've planned ahead the UV layouts instead of sticking with the ones I'd started testing while texturing (I ended up doing 5 separate materials: body, equip, belt, kilt and teeth).
The good news is that a friend of mine is rigging it and another friend will animate it (probably a few idle cycles). Meanwhile I'll make one or two weapons so that my animator friend can work with something more. I'll be sure to update the thread when this other stuff is done!
Thanks for checking it out!