Making a thread to make sure I finish this. I haven't done much animation for the last nine months so I really want to get this done. The character I'm using is a really old one of mine(about 10 years ago I think). The mesh is terrible and needs cleaning up, but I'll do that later:) Volibear is the character I'm aiming for…
Hey guys! Lurking most of the time here; and almost everything I know in 3D is because of reading forums like polycount; I realized the next step to really up my game is to get critiques from you guys so thank you in advance. I am currently doing a degree in animation & motion capture here in Melbourne. This is one of my…
All of my Quixel exported maps with the Unity 5 metalness calibration profile do not render properly in Unity 5. They are always way too metallic for Unity and therefor come out very dark. The same maps look fine in other tools, so I'm thinking the quixel unity 5 metalness profile itself needs to change to be in step with…
Hey guys, been quite some time since I posted here. I've been busy with contract jobs and finally got permission to post this pistol while I was on commission for Ironbelly. Long story short, the original designer wasn't up to the task and couldn't complete the job properly, so I had to step in and redo everything…
Urban Wastelands is a post apocalyptic online tactical first person shooter, which takes place in the not so distant future. As the natural resources of fuel and clean water have become scarce, two battling factions have emerged. The Scavengers are the attackers and takers, while the Settlers are the builders and…
Sci-Fi Crate inspired by a concept from Vitaly Bulgarov: https://vitalybulgarov.com/3d-kitbash/25-sci-fi-crates Started out as a practice for Hard Surface design but i decided to take it one step further. All SubD modeling with quads ( except maybe 1-2 triangle somewhere ) and proper topology. No Uvs. Decals are alpha…
I feel like my requirements are going to be too picky for anyone to want to do this, but we'll see how it goes. This job is for The Ditty of Carmeana, which going to be published soon. (April 1, 2022, if nothing bad happens.) I have contracted out character artwork for the game several times with artists I found here. I…
Hi, I would like some feedback on my portfolio and recomendations of pages to do freelance jobs, either selling 3d models or making projects for a client (which i find extremely difficult at least in the freelance pages i'm in). If anyone can give me some advice of what i can do, because i spend lot of my free time…
Stepping a bit out of my comfort zone I decided to create a sci-fi prop. After some research I luckily found the Archie's Whitehead concept art which I really liked. I'm making it in Blender, heavily relying on Booleans and other modifiers for now, as I want to change things a bit after I finish making all the parts…
Hello there I'm trying to make a horse model for game engine use, and I really want there to be a texture of the body fur. Given how short and sleek horse coats are, my lecturer suggested using Xgen to create fur and bake it into a normal or displacement map. I don't have much experience with xgen, so I've hit a block now…