Hey guys! Lurking most of the time here; and almost everything I know in 3D is because of reading forums like polycount; I realized the next step to really up my game is to get critiques from you guys so thank you in advance. I am currently doing a degree in animation & motion capture here in Melbourne. This is one of my WIP for my character design & rigging class. The rules were, has to have a face, 2 arms, 2 legs. My deadline will be on September.
Replies
-
Hair took me longer than I initially thought. So far I still need to polish the jacket along with the straps
the only thing that pops to my eyes is that in the concept the beast from her back seems far more connected to the girl than in the sculpt. somehow it takes some of the badassness of the whole concept imho
here's the final look in Maya viewport.
Tools: Zbrush, Maya, Photoshop, Topogun, xNormal
This thread can now be close. Thanks.