Hi, there is a turtle renderer for baking textures in Maya. But there are some problems I don't know how to solve. Is there anyone try it? 1. How to baking normal maps to low poly with hard edges? I have separated the UVs in hard edges, but I can't figure out how to use the envelope surface. 2. How do you solve the…
HeyGuys Trying to get a decent bake on a sword I've been working on and I'm stumped on some weird artifacting that I'm getting on this small part. So here's a shot of the high and low poly along with the bake in substance painterino. The low and the high are positioned in the same position and are as closely scaled as I…
First topic: trying to 3D scan a flat surface that has a slight warped mesh. (like a slightly bowed surface) and how to fix this issue for baking flat map generation. Like uneven height & normal maps. (one side being brighter/higher than the other) and how to normalize them? (make them consistent, so they can be tiled…
Hi there! I'm new to Mari and wanted to learn it through the non-commercial version first. While projection painting in it feels really great, I've encountered baking problem to prevent me from finishing the project. I found that after I painted and hit bake, as you can see in the picture below, the texture went all over…
I went to try and find that script that makes the UI for that and it can't be found. You can rebuild your own UI to inject your own options, and call to bake when ready. Found the file I think: scripts\others\mrBake.mel
Hi, Having a bit of a problem with my AO map. When baked out it appears its way to dark in some areas and im losing a lot of the detail from the high poly version because of it. At the moment im baking it out via batch bake (mental ray) attaching a lambert to the low poly model, setting colour to white and diffuse to 1 and…
SOLVED - ME and my ignorance, forgot to check the high poly to render. I apologize for any time wasted. I have a somewhat high poly model of a CB radio that has multiple floating geometry points that won't be included in the mesh and have little tweaks to put emphasis on them in the normal map. But when baking normals…
Alec Moody - have you got any examples of vray dirt to show us, that would be great to see. yeah Nick, my settings are already on 0.0001 may be 1 more zero actually. I do get nice enough bakes from xnormal, but even mudbox seems to have a really nice clean looking bake, similar to the one I saw for vray leleuxart - don't…
I've finished making my hi-res that has lots of holes in it but I'm stuck on how to retopo a low-res with opacity maps projected on it (i.e. orange, blue, and briht red planes): All the tutorials I've searched for are just showing how to get transparent materials in Zbrush. :(