SOLVED - ME and my ignorance, forgot to check the high poly to render. I apologize for any time wasted.
I have a somewhat high poly model of a CB radio that has multiple floating geometry points that won't be included in the mesh and have little tweaks to put emphasis on them in the normal map. But when baking normals normally with the high poly and the low poly I get what you see below. Also shown is the high and low poly with the geometry that I want baked and not in the mesh, and what the low poly looks like. What seems to be wrong? I assume that the floating geometry isn't in the area of the low poly. But why would the other stuff not bake on either?
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