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Baked AO map appears to be to dark

Hi,

Having a bit of a problem with my AO map. When baked out it appears its way to dark in some areas and im losing a lot of the detail from the high poly version because of it.

At the moment im baking it out via batch bake (mental ray) attaching a lambert to the low poly model, setting colour to white and diffuse to 1 and applying my normal map to bump.

I am just wondering what I can do to brighten up some of the dark areas so the detail can show through a lot better. Tried transfer maps and xnormal and they give me bad results, so not really an option either.

Cheers, screenie attached of AO map

darkaomap.jpg

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