Hi,
Having a bit of a problem with my AO map. When baked out it appears its way to dark in some areas and im losing a lot of the detail from the high poly version because of it.
At the moment im baking it out via batch bake (mental ray) attaching a lambert to the low poly model, setting colour to white and diffuse to 1 and applying my normal map to bump.
I am just wondering what I can do to brighten up some of the dark areas so the detail can show through a lot better. Tried transfer maps and xnormal and they give me bad results, so not really an option either.
Cheers, screenie attached of AO map
![darkaomap.jpg](http://img690.imageshack.us/img690/4504/darkaomap.jpg)
Replies
As for XN, i got an error about ' Invalid function parameter 'msh' The mesh default has vertex UV indices but the count is not the same than the position vertex indices. please ensuren the mesh-> UVIndices.size() is ZERO or the same than the mesh-> PositionIndices.size()
I deleted all uv sets apart from map1 which only has my uv's on, exported again and the error is still popping up ?