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Some problems when baking with turtle in maya

wdw89
polycounter lvl 6
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wdw89 polycounter lvl 6
Hi, there is a turtle renderer for baking textures in Maya. But there are some problems I don't know how to solve. Is there anyone try it?
1. How to baking normal maps to low poly with hard edges? I have separated the UVs in hard edges, but I can't figure out how to use the envelope surface.
2. How do you solve the floating geometry when baking AO maps? I turn off the double sided for floating geometry, am I right?
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