Is there a setting somewhere that makes the entirety of the 2 axis move box handle work instead of just the tiny corner area at the far point? It's driving me mad having to click this tiny thing area when there's an entire region that should be able to be used. Circled area in the pic is the only area that works for multi…
Hi I am having a new problem that I didn't befoure ... I am using a long alpha texture I did , something like 512 x 64 to apply as a trim on a wall , but altough I could use it fine with drag drop mouse in other projects , this time in a completely new one , a simple subdivided box I get the alpha cropped like if was…
Ok, I'll be a solo Artist, this is the first time i'll try something like this, so lets give it a shot. Hopefully i'll get some practice and a final piece :) I want to do something small but keep it with Art Nouveau style. A place where a Muse of the Alphonse Mucha paintings can rule. The throne should have this constant…
Hello, i making body with its organ and use xray network shader for the body..the problem is, i only want organ being visible through the body but there's certain area like in red circle i mark that i dont want its being visible ..i have turned off double sided but still doesnt work..is there away i could do as i mention…
Hi, I want ask if it possible in zbrush fix proportions of Quads. I have low poly created in Maya but have some triangles and quads with different size. Some is wider then other and when I import in to Zbrush and dividing and start sculputing, some simple circle, one side is perfect smoothed and other side is pixelated,…
Hey, currently making a character but having difficulty
understanding the topology of it, I've been trying to look at countless
reference and tutorials but feel like I am at a point that I'm going in circles. Unfortunately
I am not allowed to upload it on the internet but would anyone be willing to
have a look one on one…
Hi all, Hopefully a quick one - but I don't have much rigging practice, so I can't quite get it atm. Click for animaiton So thats what I need basically. The 2 vertical boxes can't 'move' but only 'rotate' on their pivot points near the bottoms. And the connecting box needs to be 'attached' to the top ends of the vertical…
Ok I gived up on all of it and I started frm scratch , even changed pattenr and I used another approach , instead of creating splines out of a premade shape I decided to create circles and adapt to those each one the new pattern . I found better to have a woven pattern to not be helicoidal , this is the result, I am pretty…
@Zocky yeah, I like the lighting in your updated version. The ambient light feels more natural. All this transparency and liquid has certainly been a challenge. I've added some grime and blood from megascans, tweaked the lighting, and created some labels to line my shelves. I feel like I'm going around in circles at this…
First of all you try to bake a cylinder onto a lowpoly which is just too low. So your result is imo perfectly fine. If your problem is that the baked cylinder is not touching the edge of the lowpoly (where the red circle is) then your high and lowpoly do not match at this edge. If you want to deal with cages you should…