Hi I am having a new problem that I didn't befoure ... I am using a long alpha texture I did , something like 512 x 64 to apply as a trim on a wall , but altough I could use it fine with drag drop mouse in other projects , this time in a completely new one , a simple subdivided box I get the alpha cropped like if was inside a circle shape ... I have put the focal shift to 0 and it shoul't crop anything .. why this happens?
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Also, what is your sub-d level/polygon count on your projected mesh ?
+ how do you apply the alpha ? it looks like you are clipping it, where you working with symmetry on ? if yes, try disabling it first.
I repost in this old thread because I had suddenly the same problem occurring without reason.
It was working fine yesterday.
Any solutions?