Glad to have finally joined Polycount. I’m a Character Artist located in Austin, TX. I’m looking for constructive criticism on my Character Art Reel. I would like to know where I stand as far as my Reel now and where I should go from here. This is the link to my Reel: https://vimeo.com/78880748. I have also posted pictures…
About me I am a 3D artist specialized in characters and I am looking for work. I use Zbrush for high poly sculpting, Blender for modeling, Marvelous designer for clothing and Substance painter for texturing. Skills Creating game-ready characters, Creating clothes for characters, Environment props high poly sculpting etc…
Hello forum o/ This character was originally supposed to be my World of Warcraft main character but I decided to go for a slightly different concept some time during the process, so I dressed her up in a Japanese schoolgirl uniform fanservice kinda thing. I've been doing mostly overexaggerated monsters and beefy grunts and…
Here is a character that I have been working on for the past month or so off and on. This character is geared more towards higher end engines such as the Doom 3 or Next Gen Unreal 3 engine, but im going to just import it into 2k4 for now. Original poly limit I set for myself was 5,000 tris, considering Unreal 3 has…
Working for a young but rapidly expanding game development studio with outstanding technology and strong creative and artistic vision which has quickly made the company one of Europe's leading independent game developers. The primary function of the Character Animator is to bring characters to life through movement. His /…
We are currently seeking a character artist experienced with visdev for games to help us update the look of the characters in our game, "Overgrowth". We need someone who is strong with characters, faces, and animals, and would be comfortable doing turn-arounds for a 3d modeler. You can find out more info about us and…
Hello everybody! My name is Mikhail, and I am a 3D Character Artist. I'm looking for opportunity to work remotely as a 3D Character Artist. I have 7 years expereince and shipped AAA titles. Feel free to message me to discuss the details. Portfolio https://www.artstation.com/displacedinvader Major skills: Digital Sculpting,…
Hi everyone, after a streak of contract work I have now a little spare time on my hands, so I figured I should fill my portfolio with some new stuff. And since all of my recent work is under NDA, I decided to start some personal project. Searching for inspiration I´ve bumped into some neat Fable 3 character concepts. These…
Cell-Shaded Characters for Unannounced Unreal Project. Very lightweight, boasts a single 256x256 texture for up to 5 or more characters. Unique pipeline developed by myself, loosely based on the Arc System Works production pipeline. Real time realistic cartoon mesh based lighting (No Texture definition). HD 'vectorized'…
We are looking for a 3D Character Animator for our 3rd person Stylised RPG Character. Our character has already been Rigged in Maya by a professional Rigger. We are working in Unity Engine. We are looking for this kind of animation style : https://www.youtube.com/watch?v=gXoPJuUeCA4 Here is the current version of our game…