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Realtime Cell-Shaded Characters in Unreal

JoeXLegacy
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JoeXLegacy polycounter lvl 11
Cell-Shaded Characters for Unannounced Unreal Project.

Very lightweight, boasts a single 256x256 texture for up to 5 or more characters.

Unique pipeline developed by myself, loosely based on the Arc System Works production pipeline. Real time realistic cartoon mesh based lighting (No Texture definition).

HD 'vectorized' characters, retaining quality on closeups.

Original concept art and shader provided by private client. The concept has been modified for interpretation by me.

https://cdn-animation.artstation.com/p/video_sources/000/040/736/a.mp4

Check out the full preview at: https://www.artstation.com/artwork/9eYk1O






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