Hi polycount, it was my first huge work, I still go on to study but result is fine? hope you like it Full Project https://www.artstation.com/artwork/A9vwEo Soft: Cinema 4d, Moi 3D, Octane Render, After Effects
Hey Polycount! I've wanted to start a sketchbook on here for too long. Here I will keep up with my 2d and 3d artwork progress. Comment and critique if you like I appreciate both and take criticism very well.
Hello, I'm a 15 year old looking to have better skills. I'm also new to polycount. So I guess this is where I will start. Feedback on my flaws would be great. My portfolio: http://xero3d.com/
Character I did for the beast challenge here on Polycount. Wasn't able to finish on time due to another project. Any critiques or feedback would be great, thanks. You can view the model in 3D here https://www.artstation.com/artwork/wxBbg
Hi Friends, Its my 1st post in polycount, it a wheel Barrow do in 3ds max and texture in photoshop 1278 triangle used in wheel Barrow texture size 512 * 512, Diffuse, Normal, Specular. Plz kindly comment..
Hello, Mostly Unity3D dev, I am looking for a passionate designer with ideas to make hypercasual games. We start small, release, keep going and so on to extend our collaboration. That's the idea. The perfect profile would be : - passionate with game making - ideas for hypercasual game - can draw quick concepts then I can…
So basically my story is I'm 28 and have been trying to get into the business of making video games professionally for the better part for 4 years. First as a character artist, and now as an environment artist. Ive had one 3D related full time job in my life working with a company doing 3d laser scan models as a general 3d…
Hey polycounters....This is not for Lego, or Jumpgate .. We need someone who can switch from modeling a barrel to Beelzebub without losing a step. Modeling needs to be A++, Texturing needs to be A++. please apply @ www.netdevil.com you can also pm your Porfolio and I will see that it gets to the right people From the…
Hi there fellow polycounters, we're Klonk, a small German indie game dev team currently working on a two player co-op platformer called Mercury Shift 3D (working title). It's a more advanced implementation of our initial flash game "Mercury Shift" release in 2012. In Mercury Shift 3D grab a friend (or play solo) and…
OK I have a gun that I'm doing that weighs in at 93396 polys (woo hoo!) And I have a texture thats in psd 4k, with 4 layers = 28 megs. I import my model - sweet as I import my texture - sweet as I rotate the model around for 2 secs! - crash wtf! I thought that it was the high poly count, becuase it probably is excessive,…