Home Technical Talk

Bodypaint - Weird crash!

OK I have a gun that I'm doing that weighs in at 93396 polys (woo hoo!)
And I have a texture thats in psd 4k, with 4 layers = 28 megs.

I import my model - sweet as
I import my texture - sweet as
I rotate the model around for 2 secs! - crash wtf!

I thought that it was the high poly count, becuase it probably is excessive, NO.
I thought it must be the texture with 4 layers, yes!

BUT WHY!!!

I search on the net for an answer and I just get results of the same thing from
this one page! Nobody has this crash!

"These 3D props were complex and highly detailed," Skillman noted. "BodyPaint 3D
handled the textures and all the maps necessary to paint them in the detail and in
the 4K resolution we needed for these scenes."


BLAH BLAH BLAH (lol!)

"I'd load 10 or 15 layers of maps per material group into BodyPaint 3D so that I
could visualize how they were lining up, and then seam them or add or subtract
them as needed. I was so happy that I could keep loading them in. I kept waiting for
BodyPaint 3D to crash, but it didn't!"


HOW COME MY BODYPAINT CRASHES AND YOURS DOESNT?!

According to this my piddly gun with almost 100k polys and a stink ass texture
of 4 layers pales in comparison to this film being worked in bodypaint.

Is there some other check box i havent checked? like a "handle more that one
texture" check box?

What sort of polycounts have you guys ever used and how many textures did
you have loaded and at what res did you have?

How do I figure out this conundrum?

Thanks very much for your time and answer. Also sorry if I sound like a
wanker, I just want to move on and texture!
Sign In or Register to comment.