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Unity3d dev looking for designer to make hypercasual game.

polycounter lvl 17
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sama.van polycounter lvl 17
Hello,

Mostly Unity3D dev, I am looking for a passionate designer with ideas to make hypercasual games.

We start small, release, keep going and so on to extend our collaboration.
That's the idea.

The perfect profile would be :

- passionate with game making
- ideas for 
hypercasual game
- can draw quick concepts then I can visualize your idea.
- able to make polish 2D & 3D design also UI 
- available on weekly basis
- able to allocate a minimum of 10h work on the project on the project.

About me :

- working daily as Technical Artist since 2005.
- mainly a 3D artist for several years, switched to mostly dev for Maya and Unity3D.
- work a lot with Unity on my free time, making my own projects & experiments.
- I can support you with the 3D Lowpoly work with Maya.
- Can rig, skin and animate pretty much everything.
- Able to make UI integration, animations, effects, etc...
- Handle full dev prod, also release on both iOS and Android.
- experience with all integration such as in app purchase, social, analytic, etc...
- my website : 
http://portfolio.samavan.com/ (there are more but I can only share if private)
- work mainly with Slack, git and the last version of Unity3D.
- I keep a very personal preference for 3D low poly work as the old age.

There is no much limit of what we can do but I would like you contact to me with your ideas on paper then I can understand what you would like to create.
Think small first please, the objective would be to release after 2-3 month max for a first shoot.

Drop me a PM with your quick words, maybe a first idea on paper, folio, etc...

You can probably find some of my very old work on Polycount too O_O!!
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