To think "I'm better than everyone" is the classic narcissistic trait. But I've came to learn that there is a hidden face of narcissism in the form of negative self talk. In some comments in youtube ppl were telling "My narc ex couldn't stop repeating that he was the worst person in the world". With both sides having the…
Hey guys! Following on the recent post in the 2D thread I made, after a few concept tweaks based on feedback I've begun the sculpting phase of the armour. The current concept mock up looks like the following: A few details are still just rough ideas I plan on going more indepth with in Zbrush I've got the basic blockout…
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…
So I am somewhat new to Substance designer. Though I have a basic knowledge. Followed all the official tutorials and others out there on youtube. I am however still experimenting and learning things (probably will never end hehe). I am currently trying to recreate something specific. The following image. It's something I…
Hi all, I've followed a tutorial I purchased from Eat3d with the introduction to kismet. I'm using UDK May. I've followed the section on a camera fly through. It works in Kismet, just scrubbing the timeline, but as soon as I hit play in editor, I just spawn at my player start as usual and can run around/whatever. I'm not…
Hey guys, iv been modelling for a while now and i feel i have the modelling aspectdown, iv modelled low and high poly stuff and am happy with the results i have gotten. however i have never followed through and textured an object and used normal maps etc, so i watched a tutorial from cgtuts and then set about replicating…
Hey guys, I'm a student at Otis College of Art and Design. Im currently rigging a character for my thesis. I followed the digital tutors tutorial to rig a head and the production character rig tutorial but i can't seem to connect the two. The head tut told me to wrap deform the head on the rigged body mesh but when i do…
I'm very much a beginner so forgive the ignorance that may follow... I just started learning about modular design and love the concept. Build the bits you need and reuse and reconfigure to make all sorts of new things. But my current personal project i want to do a destroyed city building, something with beams sticking out…
Following a school assignment in making low-spec models, I thought it'd be fun to keep going and practice making low-poly characters... Since I'm an old Mortal Kombat fan (not to mention super hyped for the upcoming game), I decided I'd recreate some MK characters, starting with the cast of MK1. :) I've finished all…
Hi guys, so I was following this tutorial (it was on the wiki) https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ But I really can't manage to follow the baking part. Has anyone tried this? Or does anyone have a better workflow? Right now what I do is: Take a plane in zbrush and a) I can…