Hey guys,
iv been modelling for a while now and i feel i have the modelling aspectdown, iv modelled low and high poly stuff and am happy with the results i have gotten.
however i have never followed through and textured an object and used normal maps etc, so i watched a tutorial from cgtuts and then set about replicating what i had seen. prior to this my knowlege of photoshop was almost zero so it was a fun learning process.
Anyway im rambling, i am here looking for you to tell me what you think of my textures etc, yes i did follow what i learned in a tut but i tried to add variation where i could.
Dumpster_1 by
Noxain, on Flickr
dumpster_2 by
Noxain, on Flickr
dumpster_Diffuse by
Noxain, on Flickr
dumpster_Normals by
Noxain, on Flickr
dumpster_Specular by
Noxain, on Flickr
Thanks in advance
Noxain
Replies
was what the tut said to do
Anyway, great start to texturing!
Addieo: thank you i realised when he said 2048x2048 that it was abit on the large size but as i wanted to follow the tut i did the same as him i will try with smaller textures next time. so 256x256 is the biggest i should b getting? even for say an fps game where people may well be hiding behind this object and so getting very close? like i say this is my first texture so im abit clueless on sizing
Haikai and Sean_EG: thank you for your comments: yea it could prob use abit of lightening, i think i over compensated, at one point i felt it was too bright so i guess i went too far the other way i was as supprised as you that the tut said the plastic bit should b lighter, although iv never made a spec map b4 i kinda figured they should b the other way round, but as i clearly didnt know any better than the tutorial guy i just obayed the only thing i can thing of was that in his reference image the plastic did look kinda shiny and the metal looked quite dull. as for the paper i didnt notice it was that bright until now that should get fixed