Hey guys! Following on the recent post in the 2D thread I made, after a few concept tweaks based on feedback I've begun the sculpting phase of the armour. The current concept mock up looks like the following:
A few details are still just rough ideas I plan on going more indepth with in Zbrush
I've got the basic blockout done, got appropriately shaped blobs for every major piece. The parts are a bit thicker than I plan the final models to be though. I also added some extra padding around the waist because why not.
I'm currently refining the major shapes of the helmet. Any feedback on that would be greatly appreciated!
I recently viewed the updates with the ZBrush 2021 upgrade and I must say I'm very excited to try some cloth sculpting on this model inside of ZBrush!