Well hi im new here, My name is Tyler Newton and im fascinated with 3D and 2D art and i would enjoy having some comments and critique. I used 3Dsmax 9 and Photoshop 7(cs3 freakin laggs) This is actually my first fully textured weapon but i think the texture still may need a bit of work, any advice? So heres my mac 11 wip:…
Just saw this over on the Unity forums. Some of the content looks pretty neat :poly124: http://developer.download.nvidia.com/assets/gamedev/files/gdc12/GDC2012_Mastering_DirectX11_with_Unity.pdf
Hi i am working on my first "real" gun, i have done a sci fi gun before, so this is my second. Actually i wanted to model a HK 416, but after watching some references i gave up. I chose the ingram then, because it has a much easier geometry and no crazy curves everywhere. This is what i have so far: There is much to do. I…
First: I have failed at least twice doing threads & updating, but not this one, I kinda swear :D As I'm looking for my first job in the video game industry(eu), so I'm doing this. Enjoy and feel free to help me. This is a "near" future city, specifically the District 19, an old and dusty place. -At 24 of oct I just have a…
This is from TIGA and makes for an interesting read. How the UK Video Games Industry can Survive, Revive and Thrive Outside of the EU TIGA, the trade association representing the video games industry, today published Brexit: Priorities for the UK Video Games Industry. The 20 page reports sets out a policy agenda for…
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…
I'm a Max user but hopefully some of this applies to Maya as well. I'll mostly speak to the pipeline issues with regards to buildings since that is the most common form of modular construction. [ QUOTE ] -what portions are the most time consuming (iteration?, assembly?) [/ QUOTE ]Explaining to others (and myself) what…
global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…
I see constant suggestions to upgrade to w11. Should I? Blender, Adobe and Autodesk soft work ok on it ? Wacom drivers? Just wonder. My previous experience tells never upgrade Windows till one year passed at least and I still regret I killed Windows 7 on my pc. The best OS I ever worked with.