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German Front Mod 2 is searching for new members

Gamalucker
polycounter lvl 17
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Gamalucker polycounter lvl 17
At first let me introduce our Project:
We are working with a international team on the German Front Mod. The Idea of this modification is to show the 2nd World War with the view of a German Soldier. We show the 'other side' of the war and want to make clear that there was not only Black and White. Most of the Soldiers who had to die weren't Nazis and many did not even fight voluntarily. We tell the Story of one of this nameless "Krauts" and show the real war without great heroes and good guys defeating the evil.

In the last Year we released a several versions of our Multiplayer part for Call of Duty1 and had great success. This time we want to create the Singleplayer part for Call of Duty2.

The player will be the 19 year old J

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  • Gamalucker
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    Gamalucker polycounter lvl 17
    The following positions are available:

    3D MODELLER (DESIGNER)

    RESPONSIBILITIES
    To be able to design and implement 3d models for Call of Duty 2.
    This includes character models, weapon models or props.

    REQUIREMENTS:
    • Knowledge of and able to work with Maya or 3ds Max
    • Able to design either charactermodels, weaponry or props
    • Able to work in coorporative atmosphere.
    This includes showing work and progress during production

    OPTIONAL
    • Experiences with UV Mapping
    • Owning Maya 6.0 and be able to export models into Call of Duty 2
    • Animation skills are a plus
    • Beautiful and realistic models with low polygon use are preferred
    • Experience with WW2 models are preferred

    TEXTURE ARTIST (SKINNER)

    RESPONSIBILITIES
    Ability to create realistic to stylized, highly detailed textures for 3D models for Call of Duty 2.
    This includes charactermodels, weapon models or prop models.

    REQUIREMENTS:
    • Knowledge of and able to work with textures for 3d models
    • Able to design textures for either charactermodels, weaponry or props
    • Able to work in coorporative atmosphere.
    This includes showing work and progress during production

    OPTIONAL
    • Experiences with UV Mapping


    LEVEL DESIGNER

    RESPONSIBILITIES
    Build and light realistic looking 3d levels for Call of Duty 2 based
    on existing photo and movie references, concept art and instructions.

    REQUIREMENTS
    • Able to implement game play using both map entities and script (basics).
    • Knowledge of the Call of Duty 2 Mod Tools including CoD2Radiant
    • Full understanding of gameflow and Single Player mapping
    • Experience with previous Q3based editors
    • Experience in level design (2 years minimum)
    • Able to work in coorporative atmosphere.
    This includes showing work and progress during production

    OPTIONAL
    • Drawing/art skills are a plus
    • Programming and or scripting experience are a plus

    (CONCEPT-) ARTIST

    (TEXTURE ARTIST)

    RESPONSIBILITIES
    Design 2d textures for 3d environments OR able to draw concept art for promotion
    or reference material for the German Front Mod 2 development team.

    REQUIREMENTS
    • Experience with design programs such as Photoshop
    • Able to design highly stylized, realistic and detailed 2d textures
    • Work with instructions or photomaterial to create new realistic textures
    • Able to work in coorporative atmosphere.
    This includes showing work and progress during production

    OPTIONAL
    • Able to work with and implement Alpha Channels into Call of Duty 2
    • Knowledge of the Call of Duty 2 Asset Manager


    (CONCEPT ARTIST)

    RESPONSIBILITIES
    Design and/or draw realistic concept art, consisting maps and / or promotional work.

    REQUIREMENTS
    • Excellent drawing skills
    • Able to draw after instructions given by the lead developers
    • Able to create realistic WW2 style looking art
    • Ability to draw either characters, environments or vehicles
    • Able to work in coorporative atmosphere.
    This includes showing work and progress during production

    PROGRAMMER (SCRIPTER)

    RESPONSIBILITIES
    Ability to create scripted events and sequences in and for Call of Duty 2,
    in coorporation with the level design department.

    REQUIREMENTS
    • Ability to work with both map entities and scripts for Call of Duty 2
    • Able to create unique and original gameplay by implementing
    scripted events and / or sequences
    • Experience in Single Player scripting
    • Able to work in coorporative atmosphere.
    This includes showing work and progress during production

    RESEARCHER

    RESPONSIBILITIES
    Known with the Crete setting / environments, and/or historical knowledge of Operation Merkur 1941,
    and be able to deliver reference for the development team

    REQUIREMENTS
    • Greek and/or Crete origin
    • Speak and write faultless Greek
    • Extensive knowledge about Operation Merkur and the Crete environment
    • Good communication skills
    • Ability to work on requests
    • Ability to deliver sufficient and useful reference material


    ADDITIONAL INFORMATION


    Positions listed above are non-paid and hobby only

    All applications can be sent to gamalucker@lycos.de
  • Neo_God
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    Neo_God polycounter lvl 18
    It's funny, just the other day I was thinking if there was ever going to be a World War 2 games that has you play a nazi, and flip the roles. But such thing is very controversial you see, very, in fact I think the only game that lets you play as a nazi right now, is that horribly done game that some neo-nazis made, called Ethnic Cleansing or something in that vein. It's not like I'm a bigot or a neo-nazi or anything, I just have an great amount of interest in the Third Reich.

    Good luck with this, it should be interesting to see how it turns out.
  • Gamalucker
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    Gamalucker polycounter lvl 17
    Than you don't understand the Idea of the Mod.

    The Player is not a Nazi, most of the Soldiers who fight and got killed for their Fatherland had nothing to do with the nazis.

    It is more likely a anti-war game, the player fights a war he can't win and the only thing he wants is to protect his family and come back home.
  • Neo_God
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    Neo_God polycounter lvl 18
    Well it is still a game where your purpose is to fight off the alliance. An anti war game would be if your player was a protestor in Tiananmen Square, and the point of the game would be to see if you could take being mowed down by machine gun fire or being trampled by tanks.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    I fail to see how "being mowed down by tanks" has anything to do with anti-war. It's anti-totalitarian but not anti-war.

    I think the story should start with the player being drafted to emphasize how little choice the character has.
  • Neo_God
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    Neo_God polycounter lvl 18
    Well that was more of an example of Non-violence protesting I suppose rather than anti-war.
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