Hello! Warsow is a freeware stand-alone cyberpunk deathmatch first person shooter based on the QFusion engine. (what a description :D ) You can get it here: www.warsow.net It has been in development for about 6-7 years now, but is still lacking in terms of media. There are only 5 character models and most of the weapon…
Update: Sunday 15th. Finished the bleeder! Thoughts and comments please! S'up Polycount. First time poster long time lurker. Over summer, my dissertation project for my uni course involves making 5 character models, 3 guns and a bass guitar all to a reasonably comfortable next-gen polygon count/ texture res. The first…
Hey, does anyone can comment on this? As I'm not planing in doing hard surface or using very customized tools. But from the comparison I'm not totally sure if there is a feature I really should have as I did work with Mudbox the last years. My workflow would be primarily handling of around 5-20 (sub-)objects - importing…
Trying to learn new features of Zbrush 4R6 and having lots of issues. Following some Zbrush tutorials, yet I get lost in the middle. My question 1. I made a Multi Insert Brush, including 8 types of polypainted bricks as below. But When I use the Brush, the polypaint is lost, What should I do to preserve the polypaint. 2.…
So I'm watching this video from 0:00 - 1:25. [ame=" http://www.youtube.com/watch?v=uCtjt1qudfQ"]Rock modeling techniques [Part 1/5] - YouTube[/ame] wenda111287 creates a cube mesh then tells the viewer to make sure their working units are set to centimeters (mine are). He goes into the Poly Cube History to change the…
Hello, i've encountered this problem while baking high poly to low poly in substance painter. I've modeled these in blender. These weird lines are made anywhere the edge is marked as sharp. There are no overlaps on UV and meshes have no seams. Someone told me that the problem was that UV wasn't split where i had marked…
hello there. This week i started on a new project for our character workshop course at school. the thing is that we are going to make two game characters in 5 weeks that in the end needs to interact. So this one will be a blind scifi deamon hunter who tracks his prey with the help of his evil crazy "dog" thing that he will…
Hey guys. You may have seen a bunch of these lately, but I just wanted to post mine up. We had 2 weeks to work out this project with the following restrictions: Hi poly: 3 day deadline Lo poly with UVs: 5 day deadline Bakes/ Textures cleanup: 6 days 30k tri max 2k diff / spec / norm / gloss UDK package with cube map and…
Epic just dropped their new iphone/ipad demo of unreal, hot on the heals of id announcing idTech 5 for the same platforms. [ame] http://www.youtube.com/watch?v=ymlCWbxTgds[/ame] With this and other recent trends, the differences in what we expect from mobile games and traditional large system games is shrinking rapidly.…
Hello Polycount! I just wanted to share what I have been doing in CryEngine for the last 5-6 months for my demo reel. The first environment is a greenhouse facility (greenhouse inspired by Benoit Godde's art). I built the interior scene first and kept expanding it until I built my whole greenhouse facility. I then wanted…