hello there.
This week i started on a new project for our character workshop course at school.
the thing is that we are going to make two game characters in 5 weeks that in the end needs to interact. So this one will be a blind scifi deamon hunter who tracks his prey with the help of his evil crazy "dog" thing that he will have in a big chain.
Used zsperes2 for blocking out the body and i love it, very easy to use and fast as hell.=) armor is long way from done and still thinking about a good design for the lower body armor.
any thoughts and crits are very welcomed..
cheers
obviously inspired by gow and doom.
Replies
The deltoid looks a little strange from the back, but looks ok from the front. The bicep also looks a little to "bubble" like from certain angles.
The shoulder pads look... strange. That's the best way I can put it, try making them a little larger and rounded over the form of the body.
Looks very promising. Are you creating the model on the fly, or do you have some concept images for us to see?
Check your brachioradialis. Its inserted on the lateral supracondylar ridge of the humerus and is inserted on the styloid process of the radius. So in the pose you have, it actually crosses upto the front. The belly isnt that huge either
Nice work though.
I'd revisit the face and try and get it like your concept you have. Then again, it's still WIP and your bouncing around to different parts but try and touch that face up and it'll be win.
big monster these days are always makes people think of GOW..
Looking forward to more updates, this is certainly one piece that inspires me to do something as cool as you
low poly done, working on the textures, did some test renders in marmoset.. deadline tomorrow.. but will kep working on the textures afterwards..
cheers