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zbrush core?

polycounter
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rollin polycounter
Hey, does anyone can comment on this? As I'm not planing in doing hard surface or using very customized tools. 
But from the comparison I'm not totally sure if there is a feature I really should have as I did work with Mudbox the last years.

My workflow would be primarily handling of around 5-20 (sub-)objects
- importing pre-build base meshes with uvs
- using the standard brushes, sometimes with custom alphas
- decimation

I would say nothing fancy but if there is a cool new feature since zbrush 4.0 which I should consider as time-saver or workflow improver I might consider the full version.

cheers!
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