Hey all. Wondering if you guys could help answer a question about UV mapping / Texture tiling in maya. Is it possible to tile a portion of a texture onto a UV map? Say I use an image that is 64x64, but that mage is comprised of 4 32x32 tiling textures (all together in the one 64x64 image) Could I tell maya to only use one…
Hey, i have set up my material using rma textures from substance painter (R=roughness, G=Metallic B=AO). However the metallic on my objects do not show at all. If i export non packed textures from SP then the metallic shows but not if its packed. I have a skylight and a reflect capture in my scene and the packed textures…
I am modelling a simple earthen jar and I will have to UV and texture it. Its essentially a cylinder with a wider middle. If i unwrap it by making a seam from top to bottom and get a nice even rectangle i will get uneven textures - larger pattern at the middle compared to the top and bottom. I can totally get away with…
Hi everyone, firstly I'd just like to say that I've been browsing the site since joining and really love the amount and quality of feedback you guys give. Here are a couple things I think I should mention that being said: * I've been using Zbrush for just over half a year, I've been using Maya for 2ish years though. * This…
I'm trying to render an image of a texture I imported from Substance Designer. In the viewport the texture looks perfectly fine, but as soon as I render an image or a video the texture in those renders is faded and has lost a lot of its glossiness. I've tried playing around with the render settings, but so far nothing has…
Hi All, I have been learning how to use Mari with the XYZ multichannel maps and was wondering how people go about texturing the albedo for the body? I don't see that XYZ sells any sort of map for that, only displacement. So I'm wondering how people go about texturing hyper realistic albedo for the body? Is there a texture…
Hi, I'm currently doing an art test for a game company, but they have restricted me to 512 tileable textures so I figured I'd do "unique" texturing through multiple uv sets. My problem with that is, in maya 2012, high quality viewport doesn't support layered texture normal maps. Have you guys found an accurate solution to…
I open a character basic of final fantasy . I use UV unwrap and see size of Bitmat 1024x512 and texture same . I check it with checker and see it . I think it will good for painting texture so i try create a Box , and make it same character UV. But i have Problem with scale of UV . I dont know How create it same UV of…
Hi, I'm getting this strange green-ish artifacting on my imported texture into UE4 (4.10). I'm just wondering if anyone can tell me the cause and/or fix for this, It's a 2048 TGA. I've tried the texture compression setting in UE4 and not been unable to fix the issue. I've also tried the different Targa options (16bits,…
Hello guys. There are several
photogrammetry artists on
Artstation like https://www.artstation.com/artwork/g2dLa8
and https://www.artstation.com/artwork/lxrkyY I wanted to make something that looks like photogrammetry. I
decided to make a park bench since it has wood and metal – two vastly
different materials. I never made…