I am modelling a simple earthen jar and I will have to UV and texture it. Its essentially a cylinder with a wider middle. If i unwrap it by making a seam from top to bottom and get a nice even rectangle i will get uneven textures - larger pattern at the middle compared to the top and bottom. I can totally get away with this by using a texture with minimal vertical pattern, but i want to learn how to UV such a cylinder with minimal stretching. I won't always be able cheat after all.
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