Hi, I'm currently doing an art test for a game company, but they have restricted me to 512 tileable textures so I figured I'd do "unique" texturing through multiple uv sets. My problem with that is, in maya 2012, high quality viewport doesn't support layered texture normal maps. Have you guys found an accurate solution to this? Is viewport 2.0 a reliable preview for game asset creation?
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What I ended up doing was laying out my tiled normals after and using a render for preview before exporting to UDK.
I wonder if additional bump is even visible in 3ds max's viewport, maybe with Xoliul shader?
ugh... I was afraid of that