Hi All,
I have been learning how to use Mari with the XYZ multichannel maps and was wondering how people go about texturing the albedo for the body? I don't see that XYZ sells any sort of map for that, only displacement. So I'm wondering how people go about texturing hyper realistic albedo for the body? Is there a texture set I can purchase somewhere else to help with this process?
Thanks!
Replies
Thanks for the link, but that is for the face, I need something for the body.
Awesome, thank you! I will look into those sites.