Hi,
I'm getting this strange green-ish artifacting on my imported texture into UE4 (4.10).
I'm just wondering if anyone can tell me the cause and/or fix for this, It's a 2048 TGA. I've tried the texture compression setting in UE4 and not been unable to fix the issue. I've also tried the different Targa options (16bits, 24bits and 32bits) when saving the texture out of Photoshop.
Any help would be greatly appreciated!
Thanks
Replies
Thanks for the response!
I've got no specified cube map in the scene. I'm using a Skylight with the Source Type set to "SLS Captured Scene"