I'm making a scene using newly learned programs NDO and DDO. I havn't really spent much time with the scene in UDK other then for the block out and quick refresher on materials etc. I know the previewer Quixel uses is PBR and I believe that is how Unity is set up? I'm not huge into the technical side of these things, but…
So i started a few months ago with substance suite and unity, and i came to the part where i exported the maps or in this case loaded the sbsar in unity, and i noticed that the unity global illumination setup wasnt like I saw it in substance. My question is how i can set up unity to get less strong and irritating…
Hello guys im currently studing 3d modeling and i intent to focus on VFX. I cant decide which program to focus on. Now some1 will say it depents on what you want to do in the future, like video games or film industry visual effects. i would like to work for a studio and use unity but from what i read around in various…
Over the past few days i have been working on a new enviroment. This enviroment will be rendered inside the Unity 3D game engine. Work in Progress: #1: Rendered in Maya (Maya is shit at rendering will look better in unity with my shaders and post processing applyed. Im planing to build a full indoor living room scene that…
Tutorial on Youtube: http://www.youtube.com/watch?feature=player_embedded&v=RXpZEonzQqo Play around with this robot on the web: http://dl.dropbox.com/u/16956434/RobotControl/RobotControlWebPlayer/WebPlayer.html
Hello there folks. I'm currently texturing a character that will be used for Unity. Can you guys suggest or know any program that I could use to view the texture like Unity does. Currently I'm using Marmoset 2, but its different from how Unity works. So I can't use that. The result is just different. If there aren't any…
I always thought that its pointless to use Unity if you can use UDK. Now when I tried Unity I have to agree with what Commander_keen said. Its so much easier to create games in Unity. From programming side its way better. Especially if you aren't too experienced with coding. Its hard to make Unity game look as good as UDK…
Good Afternoon all! I have a question concerning the best practices of using your Quixel Suite texture maps in Unity. Currently I have several props ready to be used in Unity. The texture maps that I have generated are as follows -* Maps * Albedo * AO * Gloss * Normal * Specular I know that Unity will only use…
I'm new to unity, troubleshooting my 3d prop modeling process. I'm having trouble getting my nice diffuse and normal textures to look good in unity using the same 1024 x 1024 jpg images , one for color and one for normal map. In Unity i'm using a bumped diffuse material It looks much better in Maya (top). In unity the…
So while browsing the Game Developer Magazine saw an ad for Unity for 99$. (http://www.studica.com/unity/unity-pro-3-student.html). Anyone taken advantage of this? I see that its a one year license but graduating soon but Unity 3.5 for 99$ sounds like an awesome deal.