So i started a few months ago with substance suite and unity,
and i came to the part where i exported the maps or in this case loaded the sbsar in unity, and i noticed that the unity global illumination setup wasnt like I saw it in substance.
My question is how i can set up unity to get less strong and irritating reflections like in the top picture?
I havent really worked with unity so excuse me if the answer is obvious in any way,
also yeah i know the object isnt static you dont have to remind me
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Thanks for your time
![Image: http://i.imgur.com/uZR3JPK.jpg?1](http://i.imgur.com/uZR3JPK.jpg?1)
Replies
All of that should be mostly fixed in Unity 5.3, which is due out Dec 8th. I would wait until then to see what it will look like rather than going through a lot of work to get Substance to Unity.