Substance Designer to Unity Reflection problem

polycounter lvl 2
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Yundra polycounter lvl 2
So i started a few months ago with substance suite and unity,

and i came to the part where i exported the maps or in this case loaded the sbsar in unity, and i noticed that the unity global illumination setup wasnt like I saw it in substance.

My question is how i can set up unity to get less strong and irritating reflections like in the top picture?

I havent really worked with unity so excuse me if the answer is obvious in any way,
also yeah i know the object isnt static you dont have to remind me :D
Thanks for your time


Replies

  • echofourpapa
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    echofourpapa polycounter lvl 4
    The major differences are that Substance used Roughness, Unity uses the inverse called Smoothness.  At some point you'll need to invert your roughness map to make it a smoothness map.  Also, Unity has a different gloss curve and doesn't match Substance.

    All of that should be mostly fixed in Unity 5.3, which is due out Dec 8th.  I would wait until then to see what it will look like rather than going through a lot of work to get Substance to Unity.
  • Yundra
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    Yundra polycounter lvl 2
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