So i started a few months ago with substance suite and unity,
and i came to the part where i exported the maps or in this case loaded the sbsar in unity, and i noticed that the unity global illumination setup wasnt like I saw it in substance.
My question is how i can set up unity to get less strong and irritating reflections like in the top picture?
I havent really worked with unity so excuse me if the answer is obvious in any way,
also yeah i know the object isnt static you dont have to remind me
Thanks for your time
Replies
All of that should be mostly fixed in Unity 5.3, which is due out Dec 8th. I would wait until then to see what it will look like rather than going through a lot of work to get Substance to Unity.