I'm making a scene using newly learned programs NDO and DDO. I havn't really spent much time with the scene in UDK other then for the block out and quick refresher on materials etc. I know the previewer Quixel uses is PBR and I believe that is how Unity is set up? I'm not huge into the technical side of these things, but from what I understand is Unity will have a much better representation of my scene in comparison to the previewer from DDO then UDK would correct? But I could potentially receive similar results if I start to mess around with more complex shaders in UDK?
Never used Unity so my main questions I guess are
-with the maps I generate from DDO, is setting them up in Unity pretty much as easy as in UDK?
-to get similar results as DDO (think it's Marmoset Skyshop) do I need to do further tweaking of the material to benefit from the PBR or is that just how Unity is built
This whole physical based rendering thing has me feeling so noobish right now, don't see the point of spending all that time adjusting something in DDO if it's not going to look anything like it in UDK without going crazy into complex shaders especially if Unity will yield a better result
***not trying to sounds lazy, im willing to put in the time to learn just not sure where I am best off doing that
Replies
what is UDK called then if it doesn't use PBR?
I think it's Phong Based Shading.
As far as I know...DDO isn't quite setup for PBR-ish textures quite yet? I think thats coming with the new version.
and PBR really allows you to push your materials further with less time invested. (real time reflections are wonderful!)
While Unreal Engine 4 comes with a monthly subscription, that monthly subscription is very reasonably priced (just $19 USD per month) and provides you unfettered access to pretty much everything. If you are using the engine regularly to showcase your ongoing work, that fee is well worth the cost.
I personally use Unity, but I am much more focused on prototyping, tool development, and experimenting with gameplay. I never find myself needing any of Unity's more advanced features. (let alone UE4) For a tinkerer such as myself, Unity free is the bee's knees. For a high-end game artist, though, I think that UE4 would probably be a better fit.