Its to cut in the inset panel lines with.....if you use floating geometry it doesent look quite the same. On a lower res car youd use the texture or omit it, but its worth having in on a car this detailed. I imagine therell be more of that by the time hes finished. The geo in these cases can look quite messy compared to…
Hi Alex. Im a graphic designer too and i think i have some feedback for you. I hope that helps a little bit. ;) Okay, first all the posts before were right. Less is more. I think your business card is fullfill with colors, symbols, pictures etc. Thats not so good. But in my opinion i dont like the second card (white…
Hello, i'm pretty new to substance software, but i hope this questions would make sense. First of all - how can i achieve carpaint look with substance painter? I'm making a car game model for a first time and i really confused about it. I thought carpaint would be default material in SP2, but it's not. Then i looked up in…
they finally allow you import custom sounds into ps3 mods. http://www.beyondunreal.com/view_story.php?id=12962 if your too lazy to click Epic Games has great news for mod developers: Custom sounds can now be imported for Unreal Tournament 3 mods for PLAYSTATION®3 using Epic Games ATRAC3 mod tools, which are free of charge…
Hey, everyone! I started to model this car, just because I love this car so much. I wanted to share my whole progress this time. Not much yet, got a bunch of references, blueprints and did some work on main body. Modeled the body and adding the trim details now. I want to have the interior dashboard and front seats as I…
Happy July Everyone, Here's a fun track from my Jazz/Big Band page...now in higher-quality Ogg format: "SLAPSTICK" (Looping) Yo can listen to it here: https://soundimage.org/wp-content/uploads/2026/07/Slapstick.ogg There's also a LoFi version...you can listen to that one here:…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
I want to give a try to realistic rendering,decided to create a car scene since I guess is easier and I like cars so I wanted to render a design of my own I know the basics of rendering,I hope so,and I am using a tutorial a friend gave me but is from 2006 so probaly is outdated,I am using softimage however I want to know…