Hey, Anyone know a good trick for keep Smoothing groups from Max to Maya. For some reason I check the box in the Max OBJ exporter, but everytime I open the OBJ in Maya my smoothing groups are messed up. Does anyone else have this problem? Thoughts? Any ideas would be appreciated. I know in maya its all based on edges. I…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Hi. I'm making a battle axe and i'm not sure which smoothing groups approach is the best. In the pictures, you can see i have given each side one smoothing group, and the other one i have given the rings one and the rest another one. I get more artifacts on the one with one smoothing group. Sorry if it's a bit unclear, if…
Hi there Im creating a simple wood carving element but i get this wierd issue with my lowpoly mesh as seen in the picture below I have tried any smoothing group, auto-smooth etc. Changing smoothing groups does not alter the look of the model so im trying to think there is something else wrong. I get the same kind of issue…
Hi folks, just wanted to request some feedback on the construction of this low-poly model and my choices for smoothing groups. It doesn't look quite right, so please let me know if you see anything wrong in the following two sshots: The low-poly is meant to be used in UDK. I have modeled a high-poly version for baking the…
I love my tablet, but it seems that since you're placing pixels, smooth lines are hard to come by. I've seen people with basic concept ideas and they have such amazing smooth lines and I have no clue how they do it, my lines come out all herky jerky even though my hand for the most part is still. I can draw smooth lines on…
I have a model I was working on and then 3ds max crashed. So now when i loaded it back up it looked fine, bu then I tried to export it for a game engine and it always reverts the smoothing groups back to the crash smoothing groups. the model and textures export just fine however. I was wondering if there was some way to…
Hi there guys, I'm now trying to get used to editing normals and using smooth groups. Has anyone noticed that after using the "edit normals" modifier, smooth groups and graphite modeling's smooth function in the polygon modeling tab no longer works? It works only after I've hit the reset button in the "edit normals"…
heres my mesh: its got a mesh smooth applied, but the surface is still slightly bumpy. I've been adjusting the vertices for a total of about an hour already probably but i just cant get it to be smooth. I had to add more geometry, because there are other parts of the mesh that are more intricate and need more geo, but the…
hello everyone, ddo someone know how i can preserve this smooth transition between the alpha and sss shader. With a texture in the sss my smooth alpha isnt smooth anymore D: