I have a model I was working on and then 3ds max crashed. So now when i loaded it back up it looked fine, bu then I tried to export it for a game engine and it always reverts the smoothing groups back to the crash smoothing groups. the model and textures export just fine however. I was wondering if there was some way to fully remove all smoothing group settings without destroying the model or uvs, Because just changing the SGs or even getting rid of them does nothing.
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There is some sort of underlying problem that I cant seem to find
It could be an import settings issue, not something wrong with the smoothing groups.
In Unity for example: whenever you import a mesh, unless you tell it otherwise it will generate its own normals and just ignore whatever you do in Max.
try resetting the xform
also can you edit your smoothing groups..do they change when you edit them in max...if not...pop an Edit Normal on to your object..reset... collapse...try again
smooothing in 3ds max:
smooothing when exported:
I found the answer from here >
http://forums.autodesk.com/t5/fbx-plug-ins-import-export/importing-fbx-into-max-looses-smoothing-group-visual-updates/td-p/4013014
read the second post