Hey My texture is 4k in both painter and marmoset they have a similar sky. But my texture looks so bad in marmoset and I don't know why. I'm using the specular workflow.
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
Is there a way to get alpha blend transparency in Marmoset 4 that is similar to how Maya or Substance Painter does it? I know Marmoset has the cutout and dither options but these aren't ideal. Cutout doesn't work because I'm trying to make a translucent fin, and the dither option looks very ugly when moving the model in…
hi guys, I met some problems in marmoset. There is one plane used as a piece of glass on the scope, and it only has low poly, but when I bake in marmoset, it seems that the marmoset doesn't identify the UV of this plane (as shown in the red frame in the normal map at the end ). So how should I do fix this problem?
I have latest Substance Designer and Marmoset, when I load a sbsar into marmoset the exposed parameters are there but changing them doesn't make a difference. I'm guessing it's marmoset not being updated to the latest substance nodes? It uses nodes such as floodfill, would be a shame if I have to replace them to get this…
Anyone know of a way to match a orthographic camera from Blender to Marmoset 3? Camera imports into Marmoset just fine but it's in perspective, is it possible to change the camera type to orthographic? Thank you.
I am tired of researching! Will someone pleeeeeeeeease tell me how to turn my image sequence (rendered form marmoset) into a video file?? and why doesnt the newest version of marmoset (2.03) render videos??
Hello, I'm wondering if anyone has experienced this issue or knows of a fix. When baking with Marmoset I create a bake group, do my bakes as normal. I then make a change one of the high or low poly meshes outside of Marmoset, save and go back to Marmoset. Marmoset should auto-reload the mesh so I can rebake. Marmoset hangs…