I'm wondering if anyone has experienced this issue or knows of a fix.
When baking with Marmoset I create a bake group, do my bakes as normal. I then make a change one of the high or low poly meshes outside of Marmoset, save and go back to Marmoset. Marmoset should auto-reload the mesh so I can rebake. Marmoset hangs for about 2 minutes and then crashes. If I then try re-open that marmoset file, it hangs for 2 minutes and then crashes.
My only way around this currently is to remake my Marmoset file every single time I make any change to any mesh. This is happening with very small low poly meshes as well as larger high poly meshes and everything in between. Any change crashes and breaks the file.
I've tired reinstalling Marmoset as well as updating Nvidia drivers.