Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
Hi! Your Painter screenshot suggests you use 2 texture sets ("Main", "Screen.001"). Make sure to setup in Toolbag accordingly and the normal maps y-direction is correct.
Zip and attach/share files if you want a double check.
Hm, can't reproduce your issue. Did you accidently assign the body material to the glass mesh as well? Here is how it looks in Toolbag on my end (flipped normal map Y). For the glas material setup, I would read some tutorials.
Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above.
For the maps export from Painter, I chose the "PBR Metallic Roughness" Output template.
Replies
Zip and attach/share files if you want a double check.
For the glas material setup, I would read some tutorials.
For the maps export from Painter, I chose the "PBR Metallic Roughness" Output template.