hey ho! I have a rig where some bones are located at the exact same spot. Like left-arm-bone and left-arm-support-bone Also these Bones are dummy object. Now if I skin a model onto these bones the envelopes are zero sized. If I now want to use the mirror function the auto linking won't work as the position of the envelopes…
Hi! I'm a 21yo Belgian student in video gaming (animation and character design). I heard about this contest and wanted to participate in order to improve my skills! I would like to work on Nasus, my favorite champion! (and, if I got the time, an another fictionnal champion, we'll see...) //EDIT// Little update, like this…
Hey guys, i want to make a trash bag inside a trash can. But the problem is that i always got some really strange erros when i try it out with the cloth modifier in max. I want to have a result like this: Please help me out and tell me how to achive this result. a step my step advide would be great :) Best Regards
1) Is there a construct in maxscript to test mesh intersections? There exists a function intersects, but this only checks bounding box intersection, not mesh intersection. 2) Are there any plans to expose a tree data structure in maxscript? The Scene Graph is a tree and is accessible/modifiable in maxscript, but is there…
I'm designing a high poly female model in 3ds max and have made quite good progress (this is my first proper project), but i'm struggling to get the lips to have any definition when a smoothing modifier is applied :L any help is much appreciated :D (project photos attached) http://binarydesign.co.cc/web_images/lips1.jpg…
First off...sorry, I had to use a pun. But anyway im having an issue with this gnarly little seam that wanted to show up to the party and generally just be a jerk. Ive essentially modelled half the gun, baked the normals then just used a symmetry modifier and welded them together but along came this seam. Anyone have any…
Completely volumetric explosions for Unity. Casts self shadows, has modifiable flames, opacity, smoke density and light dissipation. The best part is that the entire thing only uses two 2K textures for the animation and the smoke shape is constructed within the shader.The limitations are that you can see resolution…
FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option. Learn more here.…
Hi All, I have recently purchased some animations in .bip format, and when applied to my model it moves the biped from its origional spot, into a different spot (Im assuming the spot where the .bip data was first saved). Is there a way to stop this? Or an easy way to move the biped back into the spot I want it without…