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[UNITY] Volumetric Explosions

polycounter lvl 10
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Cactus on Fire polycounter lvl 10
Completely volumetric explosions for Unity. Casts self shadows, has modifiable flames, opacity, smoke density and light dissipation. The best part is that the entire thing only uses two 2K textures for the animation and the smoke shape is constructed within the shader.
The limitations are that you can see resolution artifacts upclose and it doesn't cast shadows on the ground.

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