Home 3D Art Showcase & Critiques

An UnSEAMly issue

First off...sorry, I had to use a pun.

But anyway im having an issue with this gnarly little seam that wanted to show up to the party and generally just be a jerk.
Ive essentially modelled half the gun, baked the normals then just used a symmetry modifier and welded them together but along came this seam.

Anyone have any suggestions on how to get him out of there?

pYRjq7n.jpg

Replies

  • Raymango
    Options
    Offline / Send Message
    Thank you sir! I'll get right on it
  • DannSw
    Options
    Offline / Send Message
    DannSw polycounter lvl 10
    ^This

    However, the texture could also be mipping badly - if you are using a black background on your diffuse and you have no edge padding/dilation on your UV shells then you'll get this error. At a lower mip level, what's happening is the black background is bleeding into & being sampled by the UV shell because the texture has been reduced in size and dithered, hence the seam. To fix this, simply dilate your final texture in Photoshop.
  • Raymango
    Options
    Offline / Send Message
    Whilst testing out a new bake I noticed it got a little better, so i came back here and tried messing with the black background and it got even better. Thanks guys!
Sign In or Register to comment.