First off...sorry, I had to use a pun.
But anyway im having an issue with this gnarly little seam that wanted to show up to the party and generally just be a jerk.
Ive essentially modelled half the gun, baked the normals then just used a symmetry modifier and welded them together but along came this seam.
Anyone have any suggestions on how to get him out of there?
Replies
However, the texture could also be mipping badly - if you are using a black background on your diffuse and you have no edge padding/dilation on your UV shells then you'll get this error. At a lower mip level, what's happening is the black background is bleeding into & being sampled by the UV shell because the texture has been reduced in size and dithered, hence the seam. To fix this, simply dilate your final texture in Photoshop.