First off...sorry, I had to use a pun.
But anyway im having an issue with this gnarly little seam that wanted to show up to the party and generally just be a jerk.
Ive essentially modelled half the gun, baked the normals then just used a symmetry modifier and welded them together but along came this seam.
Anyone have any suggestions on how to get him out of there?
![pYRjq7n.jpg](http://i.imgur.com/pYRjq7n.jpg)
Replies
However, the texture could also be mipping badly - if you are using a black background on your diffuse and you have no edge padding/dilation on your UV shells then you'll get this error. At a lower mip level, what's happening is the black background is bleeding into & being sampled by the UV shell because the texture has been reduced in size and dithered, hence the seam. To fix this, simply dilate your final texture in Photoshop.