1) Is there a construct in maxscript to test mesh intersections? There exists a function intersects
, but this only checks bounding box intersection, not mesh intersection.
2) Are there any plans to expose a tree data structure in maxscript? The Scene Graph
is a tree and is accessible/modifiable in maxscript, but is there no way for a developer to create a separate tree of their own?
C++ is likely much faster, but we're looking for equivalent methods in MAXScript, if possible.
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