Hey guys! Was wondering if any of you might have an idea as to what's happening with my export here... I've exported models to Source a dozen times before (though it has been a few months) and I've never run into this problem... It seems that the export is somehow screwing up my UWV maps, but its not like its loosing them…
A developer is asking me to provide him with a 3d model that has animated verticies. He wants a .dae file. Does that format support vertex animation. My 3d file has a point cache node and I have exported it using the 3ds max exporter with animation checked. He claims there is no animation in the file. Is what he is…
So i've finished my animations which include blend shapes for talking and now i'm exporting them but they won't get picked up by the exporter even though i have the option checked. i constantly get this error when exporting. The Morph Target object's controlling slider may not have been deleted. The morph target object :…
The LOD exporting for UE4 seems strange to me. I cannot export multiple LODS as one mesh asset and the mesh that gets created always imports materials as new. I would expect that i can export multiple LODS and that the mesh would contain those LODS within its settings.
hi all, Does anyone know why 3DS max 2011 64bit would freez while exporting? It doesn't seem to be having problems, except that it gets stuck on "Preparing polymesh for normal export." I've tried mergine the scene into another file and it doesn't seem to make any difference. Exporting a simple cube goes down without a…
Hi guys, I'm trying to do a simple texturing in DDO. I added DDO's preview mesh (existed in installed directory) and added its relevant AO map. Then I chose Vray sRGB as profile because I'm gonna render it using Vray and 3ds max. In order to get an identical result with 3DO's PBR renderer, I decided to export each layered…
I wrote an animation exporter in MaxScript. It exported to XML format. We used it in our game Hero Academy. We tried to use FBX, but it was too much hassle for our simple system. I would probably use Python for Maya, that way you can port it easily to Blender if you wanted to later. Here's some details on my exporter:* I…
Hi, I don't think I have seen this warning in previous versions. Why would it be a problem? Does Maya export run "Triangulate" at the end of export, so I must triangulate manually just to be safe? (Maya also crashes when I checked both "Tangents and Binormals" and "Triangulate", leading me to guess Triangulate is not ran…
Hey everyone, I am new in the community. I am working on this animation scene and have just finished animating the morphers on all models and wanted to export in FBX. 1st issue is, the morpher animation does not work when exported in fbx. (tried to cut/paste the morpher and skin modifier from the stack) still not working.…
Hi all, I'm new to these forums so I'll introduce myself. My name's Dean, I'm 22 from England and I'm a student studying Video Game Development. I've been given an assignment to create a small rally game, part of this assignment is to read in a variety of md2 files. As there doesn't seem to be too many of these floating…