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Exporting multiple LODs to ue4 from bridge

JoeSSU
polycounter lvl 4
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JoeSSU polycounter lvl 4
The LOD exporting for UE4 seems strange to me.

I cannot export multiple LODS as one mesh asset and the mesh that gets created always imports materials as new.

I would expect that i can export multiple LODS and that the mesh would contain those LODS within its settings.

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