Hey guys!
Was wondering if any of you might have an idea as to what's happening with my export here...
I've exported models to Source a dozen times before (though it has been a few months) and I've never run into this problem...
It seems that the export is somehow screwing up my UWV maps, but its not like its loosing them completely, only partially.
Anyone have a clue as to what might be wrong?
Thanks in advance!
Replies
Or possibly its like Talon said, you're good layout is on the wrong channel or you have too many channels loaded. Save your good layout and load it into UV1. Then delete the others.
To view how many UV channels you have: Go Tools > Channel Info they are called 1:Map, 2:Map ect.
To delete a UV channel: Click the channel and click clear, or apply an "UVW Mapping Clear" modifier and collapse the modifier stack.
Here's a look at the same piece with Edge Faces turned on and in wireframe...
As you can see, the UVWs are fine in Max, they just get borked during the export, which like I said before, hasn't happened before. I've tried re-exporting, making sure all of the meshes are using smoothing group 1 but it doesn't seem to have an effect.
I'll take a look at how many channels I have loaded and let you know what the number is.
I guess I might have to take a bit longer and figure out how to do a proper unwrap.
Most of that could be done in Hammer and not be as expensive as a huge prop.
Either way, its probably a smart thing to start unwrapping things using standard "unwrap UVW" techniques. It sounds like you used "box" in UVWMap kind of like the planar option in UnwrapUVW.
Thanks for the help.
This model is actually quite easy to texture using the standard uvw map modifier only: Select the faces you want to tile, add a new uvw map modifier, adjust the parameters and after you are done add a new "Edit Poly" modifier on top of it, select the next faces you want to edit and repeat the process. I've done this for ages and never had any problems.
You should also watch for T-Junctions on your mesh because those can also give nasty errors when imported into source.
I know I ultimately need to re-map these models so they're done properly, but its just bugging me that its not working the way it should. Like I said, I've never had the problem before.
Thanks!