Im working with a client who insists on using UDK UE3 for a big game thats on going and running now; mostly outdoor/indoor FPS; Im trying to figure a way to improve the lighting to make it look more UE4; One thing Im attempting to figure out how to use the Daylight/Sun in EU3 (Sky light/ Direct) in a way that can be…
Hey guys, this was a student project that four colleagues and i did during the last semester. The idea was to use the UnrealEngine in a cinematic instead of a game-context. With the latest available techniques like tesselation and deferred shading. The result is a trailer for a fictional action-horror film. Actual…
Hello everyone, I am currently working on an environment in UDK that is heavily reliant on the quality of my landscape. I am new to World Machine, and when I plug either the .raw or .r16 heightmaps that I exported from my landscape into World Machine, it displays as very flat. I am doing something wrong, I need to resolve…
Hello everyone, I am currently working on an environment in UDK that is heavily reliant on the quality of my landscape. I am new to World Machine, and when I plug either the .raw or .r16 heightmaps that I exported from my landscape into World Machine, it displays as very flat. I am doing something wrong, I need to resolve…
Hi there, I have little (no) idea about UDK, more of a unity user here but is there a pixel light limit in UDK? I have seen something similar in unity when you use a vertex light instead of pixel lighting - sometimes this happens if you allow 2 pixel lights in the scene so adding another light would automatically change it…
Hello everyone, This thread is mainly based for up and coming artists who are wanting to collaborate together and progress or even start their portfolio. Obviously this will be unpaid work, but the potential to learn is exponential both for me and anyone involved. The idea is to create an outdoor environment the likes of…
Latest Pic: A list of what i plan to make: -Church + bell tower + outhouses -Graveyard (pic) -An awesome tree growing in a circle of gravestones (pic) -Side and rear gardens (pic) -Field with trees and path (pic) Things I am aiming to do/learn: Will be adding to this list as I go… -Foliage! Done very little of this in the…
This is my latest pice of work, it was for a competition that has now ended, I ran out of time to complete this fully but its at 90%+ done The competition was to make an evironment based on 2 well known universes, for this I chose D&D and Star Trek as they where completely different to each other and a challange with the…
I'm gonna try and smash two questions into here quickly if I can. Firstly there was a recent thread we where discussing the addition of a stained glass window to a fellow users work, the two references for help where : http://udn.epicgames.com/Three/Lightmass.html#Translucent%20shadows…
Hey all. My name is Michael Curtiss and I am in my junior year at Ringling College of Art and Design. Just wanted to share my most recent project: a "realistic" environment in UDK. This environment is based off of the Tlingit culture of Northwestern America. Here is an animatic that a buddy (Christopher Lewis) and I worked…