I'm gonna try and smash two questions into here quickly if I can. Firstly there was a recent thread we where discussing the addition of a stained glass window to a fellow users work, the two references for help where :http://udn.epicgames.com/Three/Lightmass.html#Translucent%20shadowshttp://udn.epicgames.com/Three/LightingReference.html#Light%20Functions
I can totally see what both of these are getting at but its just not detailed enough for a new-ish user like myself. I have a piece of work that this would add a huge boost to. Am I right that translucent shadows is the better looking of the two? Is it harder? Can someone knock up/direct me to a better guide?
On another quick note, is there a website that has lists of materials created in UDK and the material networks with them. I often see questions here and on GameArtists like "how do I make gold?!" or "How do I recreate snow?". Is there a place where these answers along with there shader networks are documented?