Hello everyone, I am currently working on an environment in UDK that is  heavily reliant on the quality of my landscape. I am new to World  Machine, and when I plug either the .raw or .r16 heightmaps that I  exported from my landscape into World Machine, it displays as very flat.  I am doing something wrong, I need to resolve this before I am able to  further explore what I can do in World Machine. I did scale down my  initial landscape plane when first created to give it denser topology  for smooth sculpting deformation* I hope that has nothing to do with it.  Any help will be greatly appreciated, as this is all a very new process  to me.
Thanks