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How to properly export heightmap from UDK Landscape for use in World Machine...

Hello everyone, I am currently working on an environment in UDK that is heavily reliant on the quality of my landscape. I am new to World Machine, and when I plug either the .raw or .r16 heightmaps that I exported from my landscape into World Machine, it displays as very flat. I am doing something wrong, I need to resolve this before I am able to further explore what I can do in World Machine. I did scale down my initial landscape plane when first created to give it denser topology for smooth sculpting deformation* I hope that has nothing to do with it. Any help will be greatly appreciated, as this is all a very new process to me.

Thanks
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