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The Arrival - UDK Cinematic

Hey guys,
this was a student project that four colleagues and i did during the last semester.

Plakat_v2-5a298374.png

The idea was to use the UnrealEngine in a cinematic instead of a game-context. With the latest available techniques like tesselation and deferred shading. The result is a trailer for a fictional action-horror film.

Actual production time was less than 3 months (having other courses to attend to)

For three guys in our team, it was their first 3d production ever. We other two did our best to get them going and i think they learned really quick.

Animations are a mix of mocap and handmade, i think you can pretty much tell those parts, which were completely animated by hand... (hey, those guys were total noobs, so its not that bad! ;)

Heres the result:
https://vimeo.com/45318185

And a mini-making of, done for our professors, because most of them think about computer animation, that you press a button and the computer does the rest:
https://vimeo.com/45318519

And if you're interested, our production blog (was obligatory):
http://ca.hdm-stuttgart.de/index.php/wip-produktionsblog.html?grp=game12
(it's in german, but with many pictures)



I personally learned much about a maya->UDK workflow for complete animations and stuff. so if you have any questions concerning that stuff, ask away and i will try to answer ;)

Hope you like it.
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