Hey Guys! I've been working on a basic Biped rig fr my character in 3DS Max and I'm having a terrible time trying to figure out the envelopes for my character's Skin modifier. As a result, my character has a bunch of weird warping that I can't seem to get rid f. Can anybody help me figure out how to fix this? I've attached…
Hi guys, here is my problem. Im working in a rigging in Maya 2011. bind it with with Interactive Skin Bind. The character move well but i have part of my character like the bracelets that are hard surface and i don't want to blend them. how i can control the metallic parts to don't blend them? thanks
Hey everyone, I'm having issues in Maya with the CV Curve...I'm trying to finish the foot controls for my rig but i'm stuck on the CV Curve snapping to the ball of my heel when i'm trying to snap it to the grid... I tried looking at my settings, but I cant for the life of me figure out why it is doing that.
Is it possible to rig a character with a jacket, and the lower jacket is "nCloth"-ed? So that the animation itselfe drives the lower part of the jacket too? i hope you all understand my question :) I saw that some parts of gamecharacters has some "dynamic" stuff, like a stick with a cord, where the cord was…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
Hello, 3d n00b here,I would like to have some advice for this mesh that I'm modeling (character in avatar), I would like to use it like a videogame mesh, but I've some doubts that I need to clarify.Probably I'll be using Unreal Engine or Source Filmmaker to produce some video with this mesh, somehow. As for now the model…
Hey everyone! I decided to give out a character I was working on. It's made with Maya and Zbrush. I was hoping that I could make my work go to use to at least someone out there. At the same time I thought it would be a good learning experience for me in having other people try using my assets so if you find any flaws in…
Hello, I'm trying to rig a simple bow string using Mark Dygerts method of 2 weighted bones. I had to turn off normalize because it was 100% weighted (red) all in the center of the bow, I then weighted in vertices in twos going 1.0 0.9 etc But my result was this :> I'm not sure what I'm doing wrong, this is my first time…
Hi people, I'm been looking through quite a few methods of helping the mesh deform when it's rigged. There are a few good methods, but when you start narrowing it down to the unity engine, there isn't much choice and I'm a little stuck on what is the best method. So here's the scenario. I have a short fat worm like…
I am trying to rig up a kite (kite surfing) in 3dsmax and I am wondering if someone can share some tips on the best way to do this. Essentially the kite needs to be deformable from completely flat to wind-filled (rounded) while being connected down the line (left and right) to control bars, and then onto the characters…