Hey Guys! I've been working on a basic Biped rig fr my character in 3DS Max and I'm having a terrible time trying to figure out the envelopes for my character's Skin modifier. As a result, my character has a bunch of weird warping that I can't seem to get rid f. Can anybody help me figure out how to fix this? I've attached a video of the model as it stands currently.
http://youtu.be/slwsx4uD8Tc
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This should allow those verts to be controlled by other nearby bones, if that's not good enough, explicitly set the problem verts to be weighted to the bone you want them set to.