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3DS Max Rigging Problems

AverageAce
polycounter lvl 7
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AverageAce polycounter lvl 7
Hey Guys! I've been working on a basic Biped rig fr my character in 3DS Max and I'm having a terrible time trying to figure out the envelopes for my character's Skin modifier. As a result, my character has a bunch of weird warping that I can't seem to get rid f. Can anybody help me figure out how to fix this? I've attached a video of the model as it stands currently.

http://youtu.be/slwsx4uD8Tc

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  • Jackson31
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    Jackson31 polygon
    Click each bone in the bone list, it should show with colors which verts are bound to that bone. If the vert is out of place then tick on the "Vertices" checkbox at the top, select the problem verts and set thier weight for that bone to zero using the weight tool (underneath the bone list)

    This should allow those verts to be controlled by other nearby bones, if that's not good enough, explicitly set the problem verts to be weighted to the bone you want them set to.

    Fixing_max_bones_01.png
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