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Bow rigging - problem

polycounter lvl 10
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LeeMeredith polycounter lvl 10
Hello, I'm trying to rig a simple bow string using Mark Dygerts method of 2 weighted bones.

I had to turn off normalize because it was 100% weighted (red) all in the center of the bow, I then weighted in vertices in twos going 1.0 0.9 etc

8691f442fd7663c65c33a1c7b0f9b837.png


But my result was this :>

bf0f2dfd17a081a92ce5650d9e4c3f7f.png


I'm not sure what I'm doing wrong, this is my first time using bones and the skin modifier.

I have a decent amount of height segments on the bow and when looking closer you can see some aren't affected when pulled.

Thanks for any help.

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